linx_hunt_from() - Locate the LINX endpoint matching a name, but set another LINX endpoint to be the owner of the pending hunt. However, if the hunt is resolved, it is still the caller that receives the hunt response.
int linx_hunt(LINX *linx, const char *name, union LINX_SIGNAL **hunt_sig);
int linx_hunt_from(LINX *linx, const char *name, union LINX_SIGNAL **hunt_sig, LINX_SPID from);
If two endpoints have the same name, it is not specified which one of
those two that will be returned to the caller. When the signal buffer is
received, the linx_sender(3)
call should be used to get the binary identifier
(spid) of the hunted for LINX endpoint. The returned identifier (spid) is
local in the caller's node, also if it corresponds to a LINX endpoint on
a remote system.
The hunt can be resolved in two different ways. If a LINX endpoint with
a matching name exists when the call is made, linx_hunt() returns 0
and hunt_sig is immediately sent to the caller with the resolved LINX
endpoint identifier (spid) as sender.
If a LINX endpoint with a matching name does not exist when the call is
made, the linx_hunt() calls returns 0 and the hunt is put in a pending
state. When a LINX endpoint that matches the name is made available, the
hunt_sig is sent to the caller with the resolved LINX endpoint identifier
(spid) as sender.
A pending hunt will be freed if the linx endpoint is closed, e.g. if the
caller exits. In the case with linx_hunt_from(), the from parameter indicates
a different owner of the pending hunt. If the from endpoint is closed while
the hunt is pending, the hunt will be freed. Note that from does NOT receive
the hunt signal buffer, if a match of name is found.
name is a null-terminated string that shall exactly match a LINX endpoint's
name. If the endpoint is located on a remote node, the name of a link to
that node (or names in a sequence of links) shall be included as the leading
part of the name according to the following syntax:
"[<link_1>/][<link_2>/]...[<link_N>/]name"
Example: "linkToA/linkToB/name" where a path of two links are passed to
reach the LINX endpoint.
linx is the handle to the LINX endpoint, that will receive the hunt signal
buffer.
hunt_sig is the signal buffer which will be sent to the caller as attach
signal, with the located LINX endpoint as sender. If hunt_sig is LINX_NIL,
a default signal buffer will be created with signal number LINX_OS_HUNT_SIG.
from specifies a different owner of a possible pending hunt. If the endpoint, with id from, is closed, the pending hunt will be removed.
If linx is not a valid LINX endpoint, i.e. created with linx_open(3) then abort(3) is called.
ENOMEM if there is not enough memory.
EBADF if the underlying linx structure contains a invalid socket descriptor.
EFAULT if name is an invalid user space address.
Client 1: #include <linx.h> int main (int argc, char *argv[]) { LINX *linx; LINX_SPID client2, client3; union LINX_SIGNAL *sig; /* Open a LINX endpoint with huntname "client1" */ linx = linx_open("client1", NULL, 0); /* Hunt for client2 */ linx_hunt(linx, "client2", NULL); /* Receive hunt signal */ linx_receive(linx, &sig, LINX_OS_HUNT_SIG); /* Retrive client2's spid */ client2 = linx_sender(linx, &sig); /* Free the hunt signal */ linx_free_buf(linx, &sig); /* Hunt for client3 */ linx_hunt(linx, "client3", NULL); /* Receive hunt signal */ linx_receive(linx, &sig, LINX_OS_HUNT_SIG); /* Retrive client3's spid */ client3 = linx_sender(linx, &sig); /* Free the hunt signal */ linx_free_buf(linx, &sig); /* Do work, e.g. exchanges signals with client2 or client3 ... */ /* Close the LINX endpoint */ linx_close(linx); return 0; } Client 2: #include <linx.h> int main (int argc, char *argv[]) { LINX *linx; /* Open a LINX endpoint with huntname "client2" */ linx = linx_open("client2", NULL, 0); /* Do work.... */ /* When done close the LINX endpoint */ linx_close(linx); /* "client2" can no longer be hunted on */ return 0; } Client 3: #include <linx.h> int main (int argc, char *argv[]) { LINX *linx; /* Open a LINX endpoint with huntname "client3" */ linx = linx_open("client3", NULL, 0); /* Do work.... */ /* When done close the LINX endpoint */ linx_close(linx); /* "client3" can no longer be hunted on */ return 0; }
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